Caldari Frigate Hybrid Turret Setup

Recommended Caldari Frigate Usage


Condor - 1 Slot
Merlin - 2 Slots

The turret uses charged energy taken from the Ships Capacitor to shoot out ammunition shells each time they fire.
They use a magnetic rail to fire solid chunks of matter at hypersonic range hence the name Rail Gun.
They are good all-around turrets.
They have good range and firing rate.
They have medium capacitor drain and damage.
They do kinetic and thermal damage.
They are NOT "Specialized" for shields or armor.
Thermal Damage works against shields
Kinetic Armor works against armor.

The Hybrid Turret uses ammunition that is consumed with each shot.
Hybrid ammo is available in four sizes and many different kinds.
Frigates Use Standard Charges = Small
The hybrid turret, can load any kind of hybrid ammo.
Each ammunition type has its own statistics.
You can load and switch out ammo for another type from your cargo bay.
Tech 2 Turrets utilize advanced Ammo types.

Defenitions:

Module. Any item that fits into a Ships Slot.

Charge Size = The size ammunication that the weapon uses - Small, Medium, Large, Xtra large.

Activation Cost = The amount of Capacitor energy that is used when you turn on a module measured in Giga Joules.

Structure Hitpoints =

Tracking Speed =

CPU Usage =

Power Grid =

Rate Of Fire =

Charge Rate =

Capacity = x m3 = where x equals the Volume of Multiple Units or Number of Rounds loaded.

Damage Modifer = 1.8

Optimal Range = is the distance from the ship to target that damage is most effective, causing the most damage on its target.
The Railgun Turret, firing on a target will hit the target 100% of the time it fires if it can track the target inside its Optimal range.

Accuracy Falloff =

The accuracy falloff of a module is a measurement of distances at which the module becomes less than 100% effective as it is at its optimal range. The 1st falloff range is where chance to hit drops from 100% to 50% 50% to 2%. Falloff ranges do not affect damage dealt, only chance to hit.

Chance-to-hit is determined by the formula: C = 0.5^((R-O)/F)^2 where C = chance to hit, R = target range, O = optimal for weapon, F = falloff increment

This example illustrates the accuracy falloff concept. A Frigate is fitted with a Railgun Turret that has an optimal range of 10,000 m and an accuracy falloff of 5,000 m. Aa target that is less than 10,000 m from the ship, will always hit its target and cause damage If it can Track the Target. At a range between 10,000 m and 15,000 m (the first falloff range), this turret will hit 90% down to 50% as often still doing the same damages as in optimal range. In the second falloff range from 15,000 m to 20,000 m the weapon will hit 50% of the time down to 0% doing the same kinds of damages. After the second fall-off weapons can not hit their target.

The table uses the example weapon with
optimal range of 10,000m, falloff value of 5,000m

Distance to target Chance to hit Example distance
< 'Optimal range' 100% < 10,000 m
< Optimal + falloff 100% - 50% 10,000 - 15,000 m
< Optimal + 2x falloff 50% - 0% 15,000 - 20,000 m
> Optimal + 2x falloff 0% > 20,000 m

Some modules that have an optimal range do not have an accuracy falloff. These modules are completely ineffective on targets that are beyond their optimal range.


Signal Resoulation = 40
Meta = 4

Turret Sizes

75 mm Turret is a Small Multi-barreled Railgun
Reccommended Turret = 75mm Prototype I Guass Gun
Avg Cost Range 500k to 2.0 mil each
Charge Size = small
Activation Cost = 1.34 Giga Joules
Structure Hitpoints = 40
Tracking Speed 0.13 Radions Per Second
CPU Usage = 4 Time Frames
Power Grid 2 Milli Watts
Rate Of Fire = 2.60 Rounds per second
Charge Rate = 1
Capacity = 1 m3 = 00 Rounds
Damage Modifer = 1.8
Optimal Range = 7200 m = x Feet
Accuracy Falloff = 3000 m = X feet
Signal Resoulation = 40
Meta = 4

125 mm is a Standard Long Range Railgun
Reccommended Turret = 125mm Prototype I Guass Gun
Avg Cost Range 400k to 800k each
Charge Size = small
Activation Cost = 1.72 Giga Joules
Structure Hitpoints = 40
Tracking Speed 0.85 Radions Per Second
CPU Usage = 12 Time Frames
Power Grid 7 Milli Watts
Rate Of Fire = 3.25 Rounds per second
Charge Rate = 1
Capacity = .4 m3 = 00 Rounds
Damage Modifer = 2.4
Optimal Range = 10.8 Kilometers = x Miles
Accuracy Falloff = 5000 m
Signal Resoulation = 40
Meta = 4

150 mm is a Standard Long Range Railgun
Reccommended Turret = 150mm Prototype I Guass Gun
Avg Cost Range 600k to 2 mil each
Charge Size = small
Activation Cost = 2.67 Giga Joules
Structure Hitpoints = 40
Tracking Speed 0.07 Radions Per Second
CPU Usage = 21 Time Frames
Power Grid 10 Milli Watts
Rate Of Fire = 4.25 Rounds per second
Charge Rate = 1
Capacity = .2 m3 = 00 Rounds
Damage Modifer = 3.3
Optimal Range = 14.4 Kilometers = x Miles
Accuracy Falloff = 6000 m
Signal Resoulation = 40
Meta = 4

Standard Ammunition

Standard Hybrid Charges
Name Range Modifier Damage Type Capacitor Need
Antimatter -50% Kinetic, Thermal 0%
Plutonium -37.5% Kinetic, Thermal -5%
Uranium -25% Kinetic, Thermal -8%
Thorium -12.5% Kinetic, Thermal -40%
Lead 0% Kinetic, Thermal -50%
Iridium +20% Kinetic, Thermal -24%
Tungsten +40% Kinetic, Thermal -27%
Iron +60% Kinetic, Thermal -30%